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Sad But True

by /u/Bay_Ruhsuz004 | 118 comments | 2026-06-16T06:17:21+00:00 Central

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/u/ivej
VR should have been the leap but it was not that
popular. Try playing half life alyx or a VR racing
simulator with a drive wheel.
/u/Megakruemel
I think a big part of that failure was cost of entry.

Around 500-700 bucks for something to try it out is a
lot to ask.

Couple that with the people who just can't deal with
the motion sickness, even if they wanted to, and you
have a miniscule market.

We have a few sets at university we can use to develop
stuff and I can handle VR pretty well. But even then you
get sweaty as hell under those things.

It's pretty fun but it needs a lot of things like
better prices and better comfort and I have no idea how
to achieve those.
/u/lexington59
Yeah even tho you can get use to motion sickness over
time its hard to justify suffering for multiple hours
just to get to the point you are use to it, but even
that it jist increases the time before you do get sick,
you still will get sick after enough time even after
building a tolerance.

So for some who are very hard core long gaming session
people vr isn't appealing when even if you get use to
motion sickness you still need to take large breaks to
recover
/u/Nicalay2
You can build a tolerance where you don't get sick at
all, like mine.
/u/SuperheropugReal
Same here, to the point where I intentionally turn off
all of the motion-sickmess reducing settings because
they tend to hinder playability a bit, like nuking
peripheral vision.
/u/Antique_Surprise_763
I just never got sick. I haven't played for more then 3
hours at a time but I think if it hasn't happened yet it
probably wont
/u/kangasplat
The most expensive part about VR isn't the headset, it's
the room to play it in. VR while sitting sucks, if you
want to play a racing sim you need more than just an
office chair. And room to store your rig. If you want
room scale, you need open space like that.
/u/ReallySmallWeenus
I came here to make this point. VR is great when you
have a whole spare empty room but it's not as good in a
living room with a ceiling fan, furniture, and a few
pets. Needing to worry about hitting something makes
beat saber significantly less fun.
/u/Inorganic_Zombie
They entered wrong time on wrong market segment. Arcades
are not the thing anymore but if they would be, VR would
be damn good on those.

On VR boom there was several of those VR escabe rooms
etc and even no gamers where WOW feels but COVID lock
down killed those business
/u/mannyman16hjd
Initialy yes, but now you can pick up a quest for 200
odd dollars.

There's just not enough appealing titles or support,
i'll play on my quest for an hour and then have 0 reason
to go back to it for another month or 2.

It's a shame, do hope we get more investment in VR at
some point.
/u/Johncurtisreeve
So what you're saying is we should be jumping into an
extra dimension from 3-D to 4-D, that's what I'm getting
from the image
/u/ShortStoryIntros
Augmented lazer tag seems pretty fuckin cool as a next
step

https://www.youtube.com/watch?v=T1PIcuOYmXU
/u/rofeneiniger
I've been fantasizing about this concept. I imagined
some sort of entirely new sport. Something like a 3vs3
arena game with different classes and stuff. Basically
esports irl
/u/Manymarbles
Paintball, laser tag, and airsoft all exist

Adding a video game element to it could mean fantasy
type weapons, that would be cool. You are still very
limited in reality for most stuff tho. Like no flying or
speed boosts or whatever. Could add hit points even if
laser tag can already do that.
/u/An_Ellie_
We need to bring back stereoscopic 3D
/u/Slkkk92
Fifth time is the charm
/u/Nago15
We actually jumped from a flat screen to VR recently.
That's good enough for an extra dimension?:)
/u/CompetitiveAffect478
So you want a 4-D presented as 3-D projected in 2-D
/u/navagon
We've already got 4D. Or the games would be every bit as
static as they appear in OP's post.
/u/Bush_Hiders
No, what I think he's saying is that improvements this
minor should not warrant buying a whole new full priced
console.
/u/CaptainTeemo01
You are aware that more powerful hardware is useful for
more than just higher quality pixels right?
/u/Johncurtisreeve
https://giphy.com/gifs/pCg4tODDp38ze
/u/Musicmaker1984
Graphics have already stagnated in the 2010s. Most games
can reach photo-real graphics. Most of generational
leaps now are in Optimization and visual upscaling.
/u/ZaeMyName
Yeah, at this point we just need to see unique
stylistic/artistic choices. That's how you stand out
now.
/u/smalldickbesitzer
Like NFS unbound? They did a unique art choice and got
hatet lol
/u/ZaeMyName
Hey, it's not gonna work out every time, lol🤣

Edit: And if it was hated (don't play NFS), it DID
stand out😂
/u/IndianUrsaMajor
I didn't like Unbound a lot, but the art style looked
really fresh and cool to me. I must've played about
10-15 hours and I had a ton of fun, until I started
feeling how much of a grind the game was going to be.
/u/Webber192
Yeah, i dont think the artstyle was the main reason
people hated it.

For me, its the stupid amount of DLCs, the grind, and
the overall horrible ost.

Like cmon, how do you mess up one of the core aspects
of a NFS game, the music?
/u/super_landrum
I loved the music in that game it was fun to drive to.
They had some bangers. Look up "Worry No More" by Lil
Yachty. That was the main song playing at the end when
you beat it
/u/SemenileElder
The biggest problem all the new NFSes have is that
they're racing games with bad physics. Them clinging
onto tap to drift while also trying to grip handling
just made the handling horribly inconsistent, among
other smaller issues that also stack up.

Payback probably did it the best because it gave up on
trying to do grip handling. That in itself might not be
a good thing, at least not for everyone, but at least
the handling is consistent and you can adjust to it.
/u/EnormousGucci
Felt the same I thought the new style was cool but just
got bored early on
/u/smalldickbesitzer
I know, dead cells is the best example for such a game
/u/SwimmingCommon
Dead cells is an absolute gem.
/u/puppygirlpackleader
Well the game must also be good on top of that... Unique
also doesn't mean good
/u/Biggu5Dicku5
The art choice was the least of that games problems...
/u/TheAmazingSealo
I've never played it but the art choice is great imo,
just the price and player count is the problem
/u/arkham-ity1
So like marathon then?
/u/X33RR0Hunt
Marathon initially got some (moderate) praise for the
artstyle.

The hate quickly developed mostly because it
transformed a singple player FPS franchise into a live
service game that leans into the extraction shooter
trend. It got worse once it became clear that the game
also stole a lot of assets from Antireal, which did get
resolved.

As of more recent, most of the Marathon hate is because
Destiny 2 is ending, and a lot of people are of the
opinion that Marathon killed off Destiny 2.
/u/_BrokenButterfly
Yup. Tech can only do so much, and we're well past the
point of diminishing returns. Style is the
differentiator now.
/u/Uneventfulrice
Like Windwaker did in its time or Ookami.
/u/TheSleepyBarnOwl
Tf2 still going strong cause its artstyle is fire
/u/Sad_Hedgehog_4079
Nah the difference between 2011 and 2018 is huge
/u/_Arkus_
The one between 2018 and now...not that big. 2017-2018
was kind of the breaking point when we started getting
diminishing returns
/u/BasicMatter7339
I mean its still not nothing, just compare rdr2 to e33.

Major improvements arent being made, true, but they're
really starting to nail the facial expressions, models
and animation.

No more stiff uncanny valley faces with mismatching
emotions from witcher 3
/u/donald_314
That compares one of the most expensive to produce AAA
titles with a AA midrange production. Technology has
come a far way and even small teams can give the scope
of RDR2 a shot now. It doesn't mean it's good but it's
financially possible.
/u/Kotanan
I think this is a console vs PC thing. Ps3 was largely
sub 720p, ps4 was largely 30fps. Jumping past those was
a big deal. But PC has had graphics largely comparable
with today since about 2010.
/u/theholylancer
ehh, id say that there is still enough of a difference
in early 2010s vs later 2010s

skyrim of 2011 was what I think of as the capstone of
that era of graphics, even the top most graphically
crysis 2 only approached what can be done later because
its a smaller open world really, and FAR less
interactivity.

while by 2015 KCD1 and Witcher 3 showed the way of the
future in terms of either mechanics + world design or
raw graphical looks, and CP2077 by 2020 locked in the
generational difference.

so yeah, even on PC, with a relatively higher end rig
of either a HD 5870 to 980 ti to 2080 ti and now a 5090,
I could 100% see the difference in graphics in
generations.

and right now, in 2026, crimson desert is pushing that
envelope again, and it is that mid gen update to what
cyberpunk 2077 did if you have the grunt to turn all the
effects on, which even a 5090 can get kneecapped with
ray reconstruction

that being said, I do see where the OP is going,
because the amount of raw power needed to run them, and
the compromises to get there (hello DLSS and FG if you
want 4k120+), and how many people have dumped 3k, and
now closer to 4.5 if not 5k into a GPU to get that kind
of looks.
/u/Inevitable-Bike6545
The gap isn't as big for PC but it is still there.
Fallout New Vegas, Monster Hunter Tri, Assassins Creed
Brotherhood, Mass Effect 2, Bioshock 2 etc. None of
these games even remotely stand up to modern graphics.
The absolute closest was Red Dead Redemption and even
that isn't remotely close to Red Dead 2, let alone games
like Cyberpunk.
/u/TheoWHVB
Optimisation, you say?
/u/Nuclear_rabbit
50GB updates suggest otherwise
/u/Spork_the_dork
On the contrary. 50 GB updates suggest that the game is
being optimized. Loading game data from disk isn't
optimally fast. To further speed up loading times the
data is essentially compressed into a different format
that is much faster for the game to load. The problem
there is that if you ever then want to make even the
tiniest change to that file, that could cause the whole
file to get re-arranged by the optimizer so the only way
to update that file is to replace it completely. This
kind of compression also reduces the overall size of the
files because there's less wasted space that would
naturally happen when working with your standard file
system format.

This is why when you go look at any big game's files,
you can't find the assets as individual files anywhere.
They're instead stored in this special format somewhere
in the data files and when you get an update that
touches those assets even a little bit the whole file
gets replaced because you can't just delta your way
through that. Your delta would typically be basically
the whole file anyways.
/u/Kinitawowi64
I was on the understanding that they might be obfuscated
but compression is at an all time low, because the
processor needs to be working on the game rather than
decompressing graphics files and it's cheaper for end
users to buy bigger hard drives than faster CPUs.
/u/modbroccoli
now, whether those .dat files are compressing sixteen
thousand libraries that this particular game doesn't
actually use but which nonetheless are licensed to the
studio and their engine is of course a different
question.

there's efficiency and then there's efficiency
/u/Slight-Marzipan-3017
Comlression (or lack of) is why ARK is like 270gb. They
dont optimize diddly squat. If you force compress the
files using compactgui it goes down to like 90-110gb and
the game runs the exact same. Id rather eat a 50gb
download to replace a file which changed a bit than host
an extra few hundred gb because they didnt implement
file compression.
/u/MultipleAnimals
Optimization in a form of how we can offload the
optimization to players. AI, framegen, anything but
actually optimizing the game engines, let users pay the
technical debt.
/u/RainbowNugget24
It's 2026, only a few games focus on optimization

Most games focus on putting DLSS/FSR/XeSS work as
"optimization"
/u/UnfinishedProjects
I don't want photo realism. I want games to run smoothly
on my pc that's decent. Just give us decent enough
graphics. I don't need to see hairs on nipples.
/u/hgwaz
Don't buy the latest AAA shit, buy indie games or older
games. You're doing this to yourself.
/u/UnfinishedProjects
I do pretty much only play indie games. They're more
fun, cheaper, and run infinitely better than any AAA
game.
/u/Wermine
Amen to that. Doom 2016 runs 120 FPS on RX580, looks
great. Give me more of that.
/u/General-Sloth
Unreal Engine be like: how about no? Here is a four
thousand poligon Toothbrush and 12 FPS. Why are devs
still using that crap?
/u/General-Sloth
Nah, not for all genres of games. Just look at the
massive leaps in Graphics in strategy and building
games, You will definitely see massive improvements in
graphics from the early 2010s till now. FPS and Racing
games maybe stagnated, but even then compare something
like Far Cry 3 to Far cry 5 and you will notice the
improvements in visuals.
/u/CaptainTeemo01
This is blatantly false. I don't think you actually
remember what games looked like in 2010
/u/kolosmenus
Video game graphics really didn't noticably improve
since Battlefront 2015, but the required specs have
basically quadrupled
/u/Ionisation3yay
Because the type of game matters too, battlefront 2015
has very static maps, so most of those beautiful
lightings and shadows are all baked in, while modern
games use those specs to do it all dynamically. There is
almost always more to it
/u/raycepak
some of this is rose tinted glasses. some of this is
that now finally you can pretty much assume everyone's
on 4k and optimize just for that. lighting, polycount,
texture size have all gone up.
/u/Spork_the_dork
finally you can pretty much assume everyone's on 4k

TIL 5% of steam userbase is "pretty much everyone". 21%
are on 1440p, and 51% are on 1080p still so it's really
a stretch to claim that everyone's on 4K.
/u/raycepak
Steam hardware stats are useful, but they don't fully
capture where things are headed. Personally I'm still on
a 1080p monitor, but the cost of decent 4K displays has
dropped a lot, and we've had multiple GPU generations
now capable of running 4K in at least some games.

So while 4K users are still a minority today, that
share will keep growing, likely faster as new games
finish development cycles and target hardware that's
already a few years ahead of current adoption. The
assumption isn't that 'everyone is on 4K now,' but that
developers plan for where the market is trending, not
just where it is at this exact moment
/u/AgathormX
4K adoption isn't going to keep increasing rapidly
because 1440p has more than enough pixel density for the
monitor sizes that the vast majority of users own, 4K
monitors are much more expensive (specially if you want
a good panel with high refresh rate) and GPU prices are
a complete disgrace.

The trade off has exactly 0 benefit for the vast
majority of users.
/u/Dokii
4k is still only 5% of steam users
/u/BellewTheBear
Graphics can always improve. Every generation of gamers
thinks they've seen the pinnacle. I remember when Call
of Duty 4: Modern Warfare came out. Everyone was blown
away by the visuals. It was the same year that Crysis
came out. Crysis still looks great considering its age,
but it doesn't compare to the cutting edge of graphics
today. I guarantee 10 years from now we'll look back on
Cyberpunk 2077 and think it looks kinda crappy.
/u/_Arkus_
I doubt. Instead of games from 20 years ago, how about
we look at games that are actually 10 years old right
now: Witcher 3, Uncharted 4, Metal Gear Solid 5. They
all still look great to this day, I highly doubt anybody
will look back at Cyberpunk and think it looks crappy.
/u/Doomword
They haven't stagnated at all, if anything,
lighting/shadow techniques have made huge jumps these
past years which have a tremendous impact on
photorealistic graphics.

For whatever reason people still think that
graphics=polygon count on a model when in reality it's
so much more.
/u/PmMeYourKnobAndTube
They might be technically better, but to the casual
player the differences are borderline meaningless. You
notice them if you follow these types of things and know
what to look for, but lighting and shadows were good
enough for most everyone by the xbox1/ps4 generation. If
not earlier. Personally I can tell the difference, but I
don't care. I would trade last gen graphics for faster
development cycles or more resources put into other
areas.
/u/Mattrobat
I mean it is all subjective, but from my experience even
the casual player can notice some of the big jumps we've
had even in the last 6 years. Plenty of people were
gawking at Cyberpunk both for its art style and its
fantastic graphic fidelity. Alan Wake 2 was a game where
my SO who mostly plays narrative games saw how detailed
everything was.

After playing some PS3/4 games on PS+ I can tell you
plenty of those games look dated.
/u/Doomword
Even casual people would notice the difference between a
ps4 Cyberpunk and a ps5 one, and thats disregarding the
crazy stuff you can do on pc with that game. Theres
obviously a balance and expectations with thsese things.
People would be outraged if the new GTA came out looking
like it was released on base ps4.
/u/misteryk
the problem with those shadows and reflections is that
you tank your performance in half for something that a
lot of people won't even notice without trying to find
the difference
/u/zexton
anyone can turn there camera up or down, to see screen
space reflections vanish from the reflection in a
straight cut, when things dissappear from your own field
of view,
/u/therealNerdMuffin
Most of generational leaps now are in Optimization
/u/Turagon
That's just wrong. Skyrim is 2010s graphics (2011 to be
precise) and unmodded original Skyrim looks pretty bad
nowadays.

You just speak from nostalgia. I grown up with Oblivion
was blown away by it's graphic. In memory it was still
true for years afterwards, until I played it again years
later.
/u/FlowerBeneficial7193
Im waiting for AI that would: 1.play the games properly
2. adjust itself to player choices
/u/Interesting_Race5199
Litrally the opposite is happening and it didnt
stagnated its more like 2019 and after that its more or
less slow development.
/u/LaiqTheMaia
This is just an insane take
/u/Arthur_Morgan44469
Graphics didn't reach stagnation since the 2010z.
Comspare that decade to this and there's a might and day
difference.
/u/azellnir
What is the game on top?
/u/GattMomoll
Looks like Sega Rally
/u/Disastrous_Life_3612
Those are two different games. Left is Super Drift Out
on SNES, right is Sega Rally Championship on Sega
Saturn.
/u/smalldickbesitzer
Some rally game of Sega I think, don't know how its
called
/u/smalldickbesitzer
This, funny how I have forget this name xD
/u/Tiyath
"Welcome to the Smith House, this is my wife Dorothy"

"What is your wife's full name?"
/u/ModernCGIFloatinHead
It's like that movie where the bus couldn't let its
speed drop below a certain point, and if its speed got
too low, it would blow up.

I think it was called The Bus That Couldn't Slow Down
/u/zexton
sega rally championship, a new arcade costed
15.000-25000$ in 1995,

this comparison op making is actually terrible,
/u/dontnation
Sure, but sega rally 2 was available on Dreamcast just 4
years later for a fraction of that cost.
/u/thecu1tguy
https://preview.redd.it/418i6ns91m7h1.jpeg?width=548&for
mat=pjpg&auto=webp&s=73c8777ca4f817accf30eea25541754700e
bddfe
/u/SpotBeforeSpleeping
That pic is a bad example
/u/Mr-Stuff-Doer
It still showcases the issue. Even when shown properly,
diminishing returns for this stuff hit us by the PS3.
Yes there is more detail but it requires so much more
effort than said detail is actually worth in 99% of
games
/u/Dotcaprachiappa
What makes it a bad example? The idea is the same.
/u/No-Article-Particle
Because it's just adding more polygons and not doing
anything with them. The second pic clearly shows you can
do much more with added polygons (add a lot of detail).
/u/csorfab
how is this a better example lmao
/u/user_428
It shows that the originalnexample reduced detail, not
added, in the final step. Of course adding a smoothing
filter does not make the original image looke better.

The first row shows the same thing as og image.

Second row displays more clearly why it doesn't work.

Third row shows a more realistic example: Still not
adding as much but adding some details.
/u/AtlasAngel02
Also a good visual as to why games take up so much more
storage space than 15 years ago too.
/u/Gliese581h
I hope that's something they really improve upon. A few
games (Helldivers 2, Conan Exiles) recently got
optimization for that, cutting the required space by
large amounts (Helldivers 2 went from ~150GB to 23GB).
/u/Badwrong_
The top one is multiple generations though. It is also
two different games.

Then the bottom one is obviously cherrypicked to not
show any significant differences, and it is the same
game.

You are not going to get huge differences when showing
the same game. All you will see is higher resolution and
some nicer effects. This also does not include cases
were the goal is just keeping the same visuals but
improving the frame rate.
/u/ExultentPisces
The top one is not multiple generations. On the left is
Super Drift Out on Super Famicom. On the right is Sega
Rally on Saturn.

Those games both released in 1995.
/u/Niarbeht
Wild how some people don't understand exactly how
quickly technology was moving in the 90s.
/u/Red_Sashimi
It's not even about how quick the technology is moving
in this case. This is just 2 differently powered
machines. It's like comparing a steam deck to a high end
PC.
/u/Caos2
Both machines were released 4 years a part, one year
less that passed since the release of the PS5.
/u/hery41
That would get in the way of the 'everything is
nostalgia, nothing was ever good' circlejerk.
/u/phantomfire50
Those games both released in 1995.

Tbf that means very little; games stopped releasing on
the Wii in 2020, but Just Dance 2020 on the Wii is still
2 generations behind Super Mario Odyssey, which released
3 years earlier.

1990 (Famicom) and 1995 (Saturn) are still only 1
generation apart though.
/u/ExultentPisces
I only mentioned it to emphasise the difference from one
gen to the next. Many people began 1995 playing SNES or
Mega Drive games and ended the year playing Saturn or
PlayStation.

That's a dramatic advancement in graphics tech which
simple doesn't occur today.
/u/SordidDreams
1990 (Famicom) and 1995 (Saturn) are still only 1
generation apart though.

The Saturn had 16 times the memory of the Famicom. The
generational leaps back then were insane.
/u/Slicethatbread
While true, the hardware was released four years apart.
Some (most?) people would consider that a generation
even if the game is released at the same time.
/u/Rigrot
While it is not multi-generational the SNES came out in
1990 while the Saturn was in 1995. there is still 5
years of technical innovation of the console itself I'm
pretty sure if you managed to convert a Saturn CD into a
SNES cart it would not be able to run it.

The bottom pic is still cherry picked.
/u/ExultentPisces
Super Famicom was the absolute bleeding edge of home
gaming when it released in 1990. The Sega Saturn
released exactly 4 years and 1 day later in 1994.

Generational leaps were enormous in the 80s and 90s.
Cherry picked examples or not, today's graphics tech
advances in baby steps by comparison.
/u/makomirocket
Look up the difference between GTA 2 in 1999, and GTA 3
in 2001
/u/Scoobydubyduwhereru
Also, the top two bottom images should differ in
resolution, but they are using two very low-res images
(probably even the same) to make their point, when
probably when seeing it live you might actually be able
to tell the difference.
/u/flaming_burrito_
Nope, it is one generation, games really did progress
that fast back then.

And it being the same game is kind of besides the
point, even if you used two different games, the
difference between an end of generation PS4 and early
PS5 game is really not all that noticeable. TLOU 2 and
Uncharted 4 came out on PS4, and to this day they look
as good, if not better than pretty much any game coming
out now. We've reached the point of the technology
growth S curve where progress levels out and starts to
become more about optimization than big leaps. Higher
resolution, better lighting, better fps, more storage,
that's what you can expect from a next gen console. It
just takes so much time, processing power, and file
space to make games look any better than they do right
now, and there's really just no need to.
/u/TrippingFish76
also it's like a really low resolution image lol

RDR2 looks way better on series X , i was blown away by
it when i first got my series X

games look way better on series X and run way smoother
too, no lag and stunning graphics